
Simonpet's Create-A-Games Archive
The Clan Codes
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Remain loyal to your clan and your clanmates.
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Do not hunt or trespass on another group's territory. Your clan's boundaries must be checked and marked daily.
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No one can neglect a kit or apprentice in pain or in danger, even if they are from a rival group.
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Cats must not kill each other unless it is necessary for self-defense.
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A Gathering of all local groups is held at the full moon during a truce that lasts for the night.
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Those who are elderly, are nursing, are sick, or are injured must be fed first.
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A cat must be at least two seasons old to become an apprentice, and must have been a warrior for at least three seasons to be given an apprentice.
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A cat cannot be made deputy without having mentored at least one apprentice or raised at least one litter.
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The deputy becomes leader when the previous leader retires, dies, or is exiled. A new deputy must be chosen before moonhigh of the same day.
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The word of the leader is clan law unless it goes against the Codes.
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The Healer Codes
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A healer must not show favor or disfavor to anyone.
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A healer cannot hasten the death of their patient unless specifically requested, with the leader and at least one adult as witness.
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There must be at least one other fully-trained healer if a healer, regardless of sex, wishes to try for kits.
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Forestclan Laws
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Announcements are made from the Speaker's Tree.
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All apprentices are taken to the Moonpool to receive ancestral guidance before taking their final assessments.
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Nursing deputies will choose an adult who can convey their commands to the rest of the clan. The deputy can resume their role any time after weaning their kits.
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Murder is cause for the death penalty, which is done via poison or the Leader's Justice. Conspiring to murder is cause for exile.