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The Clan Codes

  1. Remain loyal to your clan and your clanmates.

  2. Do not hunt or trespass on another group's territory. Your clan's boundaries must be checked and marked daily.

  3. No one can neglect a kit or apprentice in pain or in danger, even if they are from a rival group.

  4. Cats must not kill each other unless it is necessary for self-defense.

  5. A Gathering of all local groups is held at the full moon during a truce that lasts for the night.

  6. Those who are elderly, are nursing, are sick, or are injured must be fed first.

  7. A cat must be at least two seasons old to become an apprentice, and must have been a warrior for at least three seasons to be given an apprentice.

  8. A cat cannot be made deputy without having mentored at least one apprentice or raised at least one litter.

  9. The deputy becomes leader when the previous leader retires, dies, or is exiled. A new deputy must be chosen before moonhigh of the same day.

  10. The word of the leader is clan law unless it goes against the Codes.

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The Healer Codes

  1. A healer must not show favor or disfavor to anyone.

  2. A healer cannot hasten the death of their patient unless specifically requested, with the leader and at least one adult as witness.

  3. There must be at least one other fully-trained healer if a healer, regardless of sex, wishes to try for kits.

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Forestclan Laws

  1. Announcements are made from the Speaker's Tree.

  2. All apprentices are taken to the Moonpool to receive ancestral guidance before taking their final assessments.

  3. Nursing deputies will choose an adult who can convey their commands to the rest of the clan. The deputy can resume their role any time after weaning their kits.

  4. Murder is cause for the death penalty, which is done via poison or the Leader's Justice. Conspiring to murder is cause for exile.

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