
Simonpet's Create-A-games Archive
The Clan Codes
Greater Codes
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Remain loyal to your clan and your clanmates.
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Do not hunt or trespass on another group's territory. Your clan's boundaries must be checked and marked daily.
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No one can neglect a kit or apprentice in pain or in danger, even if they are from a rival group.
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Cats must not kill each other unless it is necessary for self-defense.
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A Gathering of all local groups is held at the full moon during a truce that lasts for the night.
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The word of the leader is clan law unless it goes against the Codes or the clan disagrees.
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Lesser Codes
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Those who are elderly, are nursing, or are sick or injured must be fed first.
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Prey is killed only to be eaten.
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A cat must be at least six moons old to become an apprentice.
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The Deputy Codes
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A cat cannot be made deputy without having mentored at least one apprentice or raised at least one litter.
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The deputy will become the clan's leader when the previous leader retires, dies, or is exiled.
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After the retirement, death, or exile of the previous deputy, a new deputy must be chosen before moonhigh.
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The Medicine Cat Codes
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Medicine cats must not show favor or disfavor to anyone, even to family or cats from other groups.
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Medicine cats cannot hasten the deaths of their patients unless the patient specifically requests it with the leader and at least one warrior as witnesses.
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There must be at least one other fully-trained medicine cat if a medicine cat wishes to try for kits.
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Clan Laws
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The leader and/or deputy will make important announcements from the Speaker's Tree.
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All apprentices will be taken to the Moonpool to receive guidance from their ancestors before taking their final assessments.
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Nursing deputies will choose a warrior who will convey their commands to the rest of the clan. The deputy can resume their role any time after their kits are weaned.
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Murder is cause for the death penalty, which is done via poison or the Leader's Justice. Conspiracy to murder is cause for exile.